Photoshop Alpha Channel Tutorial


This is a super quick crash course tut on how to make clothing parts transparent in Photoshop. Remember opaque is when you want something to completely disappear, white is when you want it to show and gray is if you want like a sheer look. In this tut we are just dealing with white and black. ‘

Remember black conceals, white reveals.

This assumes you know basic steps on how to recolor. If not there are some great tuts on Sims 4 Studio and Lana’s cc Finds under the Tutorial tag.



I am using the same lace pants texture I created from my Slay Jeans V2 set I posted in my group. We don’t need the body template in this tut, but I had it there just to show that it can come in handy when you’re recoloring something transparent or sheer.

The adjustment layer looks like a circle at the bottom

Make sure white is pure white #fffff

Copy your white layer

After you have duplicated your alpha channel, move the first one below it and make sure the eye is shut. Click on the copy layer and select the paint bucket. Make sure pure black is selected in your foreground colors #00000. Pour pure black onto the layer.

Now paste your white layer onto your alpha channel. Make sure the RGB layers are open but make sure the alpha layer is selected. Move the white layer onto the texture from the Layers panel until they perfectly align.

Hide the alpha layer. Make sure the RGB layers are open and selected.

When I copied the white layer the all select was still active, which is fine in case you need to make an adjustment on the alpha again later. After you are happy with it, you can Control D to deselect it.

Once you save your new DDS file to import PS will tell you there are two alphas, and that it is using the alpha layer 1 copy layer, which is what we want.

Import it. We now see our new texture with the lace.

If you want to change the color, you can always go back, create a new color adjustment layer and select whatever color you want onto the texture layer.

Just a tip, don’t use pure black when adding a new color to your texture because the details get lost in game and you can’t see things like folds, pockets, shadows, etc. This has nothing to do with the alpha tut, but purely about recoloring.

Let me know if you have any questions. Thanks and Happy Simming!

You can download the PSD file below.


Photoshop Layer Mask Tutorial for Reshade Edit

Hello everyone, here is a quick tut I put together as I was editing pictures for my upcoming chapter of Game of Power.  I recently started using Reshade for my edits. I don’t know everything about it and I am still learning how to adjust the settings to get the right effect for my pics. I noticed that while I like several presets I use, sometimes no matter how much I change the settings, use angles, etc, some of the effects aren’t what I desired. For instance, with this picture of Sade and Ekko, I loved the general preset effect, but I could not change it so that Sade’s jumpsuit didn’t look so bright and shiny (and without making her skin tone look weird). Everything else with the pic is fine and I loved the DoF effect (depth of field). I only wanted to add a little detail back to the jumpsuit Sade is wearing.

First, take your Reshade edit pic from wherever you have it stored and take your regular game shot from your TS4 folder. Open both in PS.

Now copy and paste (CTRL +C then CTRL+V) your regular screenshot as a new layer on your Reshade edit

We want to add some of the detail from Sade’s jumpsuit in the regular shot onto our Reshade shot. Make sure you’re on the regular screenshot layer. Click the layer mask icon at the bottom where I’ve outlined in red. Since we don’t want to see the entire image, we are going to make our layer mask black (to conceal it). Hit CTRL+I  (shortcut to invert)

A few things. Okay, now we can’t see the regular game screenshot, which is what we want. We only want some detail from the jumpsuit. Hit “B” (shortcut for Brush tool) make sure your foreground color is pure white. Make your brush around 30-40 px. The shortcut is [ or ] to change the size. The opacity can be more or less. I had it at 0% at first, but bumped to 20%. Keep a low flow around 10%. Remember, black conceals, white reveals. We are going to paint white on the jumpsuit.

As you start painting on the clothing only, you can see the detail coming back in. If you look at your layer mask, you can see where we have painted white.

Once you are done painting in the clothing detail, go to Blend Mode and lower the opacity. For this edit, I changed it to 50%. It could be more or less depending on what you are trying to do.

This is our before shot. If you want to see the difference, click on the eye on the first layer. Click back on it and export your image or go on to edit however you usually do it.

Again, I am not expert with Reshade nor PS and this is just a little trick I came up with on my own as I’ve found that sometimes the preset effect isn’t something I want. And sometimes no matter how I change the settings, depending on my Sims’ skin tones, one preset might work for one, but be too much or too dark/light for the other. So sometimes I need to find workarounds either by using curves or levels adjustment layers in PS.

If you have any questions about PS or how I edit, please leave a comment. Thanks!

Happy Simming,


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Regular shot and Rehade shot if you want to save the image to practice on your own.


Tutorial: Using Liquify in Photoshop to Correct Jagged Edges

Hello all! This is a quick tutorial to fix some of those sharp edges on the Sim body that often happens when taking poses.

I wanted to make a quick tut (and assumes you know how to use PS) to show how I got these jagged edges on Parminder look smooth for her cover. My tut is very very basic. I’m not going over the other methods I used to edit Parminder’s pics at this time, but I will make a tut in the future.




Open your file in PS.

First, make a duplicate of your background layer. Hide it.

Go to Filter-Liquify

This box will open. You can see your brush presets. Here is where you would adjust the setting according to your liking.

Position your brush near the point you want to correct. Pull the mouse in towards the Sim body.

Same process for the knees

Same process for the shoulder. Depending on what part I am wanting to correct, I adjust my brush size accordingly.

Not perfect, but this was a rush job, not the pic I used for the cover. You can see the gist of what I’m doing here. Her pointy shoulder is now more round.

Bottom line, mess around with the brush size to your liking, change whatever you don’t like. Practice makes perfect. Happy Simming!